Maybe some time in the future when there will be an opportunity for that. But what's worse - there is really small amount of nice party banter and dialogues. And while main story is good, the pacing isn't quite right. Why? Because what I enjoy the most in games like this are story and dialogues, character interactions. Now I want to beat both games before BG3 and after 20 hours in BG1 I must say that modern RPGs really made it worse. So many things to do, cool story and characters. And I remember it was epic, amazing, cool. For me it was one of the first game I've played. Still good, but not as amazing as I remember.Īs with many people I assume, this was my "first big RPG". yes, Death Godlike can be nice here.It's not THAT great. for a non-dot damage dealer, I would still go for human Provided that human can also equip Acina's Tricorn (for +5 ranged acc, which works with spells too), or Helm of the White Void (+10 acc with afflictions), or Thaos' Headdress (if the target is flanked). for a cc-oriented BDD'ed character Fighting Spirit will be a better choice compared to Pallid Fate. Soul Annihilation will get +30% base damage Slicken and Repulsing Seal will get +6 accuracy according to PL-thread. I always go Nature Godlike for Druids for Theme and the fact that it's super easy to self-buff to get the Godlike PL bonus - though generally this is for party builds and not solo builds.+3 PL, usually means +3 accuracy, +15% base damage, +15% base duration, +0.75 penetration, (Also the hat slot for no interrupts or for extra damage / acc). I had the sense I could stack enough PL from items and buffs, vs. Edited Februby - for BDD builds, do you believe the +3PL from Death Godlike is enough to overcome the downside of not having helmet (e.g., using Revku hat for interrupt immunity) and the added accuracy of a Human build under BDD? I've typically run Human for BDD for these reasons, especially wanting the extra accuracy in boss / megaboss fights. Plus getting paralyze downgraded to immobilized is more important than enfeebled to weakened for majority of ranged characters. Enemies do use paralyze more often than enfeeble. Additionally I had a feeling that status resistances are a bit asymmetric, e.g: Not saying that other races have worse racials. death godlikes (if the party is build around Barring Deaths Door and there are Shieldbearers in party) fire godlikes (with mod and if I can guarantee the triggering of Battle Forged and keeping it) hearth orlans (if the build is in dire need of high crit-chance) pale elves (don't give a damn about fire and frost damage) wood elves (dex aff resistance is nice) humans (if I can guarantee the triggering of Fighting Spirit) (it's also good if the build is focused around having high number of engagements) If not - I console swap it, and somehow "roleplay" the change.įor example I had a human in PoE1 once, with Hunter's Instincts because "he was rised by boreal dwarves".įor non-MC hirelings, the pool of (visually) suitable races is bigger. So first I choose the best racial that would suit my build.Īnd after that choose from: human, pale/wood elf, fire/moon godlike. For MC in Deadfire, it's important both the looks and the racial for me.
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